ESP32的另外一个基本功能就是它的蓝牙功能,现在我们就基于该功能实现远程控制零知ESP32板载LED灯的打开和关闭操作。
硬件我们本次使用零知-ESP32;
#include <BLEDevice.h>
#include <BLEUtils.h>
#include <BLEServer.h>
// See the following for generating UUIDs:
// [url=https://www.uuidgenerator.net/]https://www.uuidgenerator.net/[/url]
#define SERVICE_UUID "4fafc201-1fb5-459e-8fcc-c5c9c331914b"
#define CHARACTERISTIC_UUID "beb5483e-36e1-4688-b7f5-ea07361b26a8"
#define LED 2
class MyCallbacks: public BLECharacteristicCallbacks {
void onWrite(BLECharacteristic *pCharacteristic) {
std::string value = pCharacteristic->getValue();
if (value.length() > 0) {
Serial.println("*********");
Serial.print("New value: ");
for (int i = 0; i < value.length(); i++)
Serial.print(value[i]);
if(value == "开灯"){
digitalWrite(LED,HIGH);
}else if(value == "关灯"){
digitalWrite(LED,LOW);
}
Serial.println();
Serial.println("*********");
}
}
};
void setup() {
Serial.begin(115200);
// Serial.println("1- Download and install an BLE scanner app in your phone");
// Serial.println("2- Scan for BLE devices in the app");
// Serial.println("3- Connect to MyESP32");
// Serial.println("4- Go to CUSTOM CHARACTERISTIC in CUSTOM SERVICE and write something");
// Serial.println("5- See the magic =)");
pinMode(LED,OUTPUT);
BLEDevice::init("MyESP32");
BLEServer *pServer = BLEDevice::createServer();
BLEService *pService = pServer->createService(SERVICE_UUID);
BLECharacteristic *pCharacteristic = pService->createCharacteristic(
CHARACTERISTIC_UUID,
BLECharacteristic::PROPERTY_READ |
BLECharacteristic::PROPERTY_WRITE
);
pCharacteristic->setCallbacks(new MyCallbacks());
pCharacteristic->setValue("Hello World");
pService->start();
BLEAdvertising *pAdvertising = pServer->getAdvertising();
pAdvertising->start();
}
void loop() {
// put your main code here, to run repeatedly:
delay(2000);
}
1)打开串口调试窗口,可以看到如下信息:
(2)我们现在用手机APP控制LED,先需要下载一个蓝牙调试工具,或者自己写一个蓝牙控制APP,这里用BLE Utility工具为例:
安装这个工具后,打开并连接我们的ESP32:
连接成功后,我们可以对下面这个服务进行读写操作了:
点击读取,就可以从ESP32获取到如下信息:
我们现在给ESP32 发送一个“开灯”命令,然后,可以看到ESP32板的LED灯亮了:
然后发送“关灯”操作,可以关闭板子的LED灯,可以看到数据传输的log:
同时在零知开发工具的串口调试窗口,可以看到如下交互信息: